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Age of wonders 3 specializations restrictions
Age of wonders 3 specializations restrictions






age of wonders 3 specializations restrictions

Both units receive the same XP, but the total value is 3*2 + 3*4 + 2*4 = 26 XP. Ex: Suppose that we have the same case as in the Being Attacked example, but the Titan has Static Shield. The damage inflicted by Static Shield behaves like a retaliation strike (with respect to XP). They also passively gain 1 XP per strategic map turn.Īpparently killing a unit with a spell seemed to award the hero XP for using the spell as well as 5x the tier of the killed unit. It seems like they behave like T5/6 when they die granting ~25/30 XP for the unit that lands a killing blow on a hero. Heroes seem to behave like T3 units in my testing, at least with respect to all XP gain besides kills. They seem to award 2x tier of the spell being cast. The XP awarded should be 3*5 + 5*1 + 5*3 = 35 XP. It will receive 5*3 = 15 XP if none of them die. Killing a unit should replace the expected tier XP with 5x the tier of the dying unit (needs to be tested).Įx: Suppose a Blight Elemental is using Weakening breath on 5 units (that can be affected). The user receives XP equal to its tier for every unit hit with the attack. The awarded XP is 3*2 + 4 = 10 XP for the Crusader (before it dies) and 3*2 + 4 + 5*2 = 20 XP for the Titan.Īrea of Effect attacks behave similarly to 3x ranged attacks. This includes damaging abilities as well as normal melee/ranged attacks.Įx: Consider the crusader/titan case where the Titan kills the crusader on the second retaliation. Landing the killing blow should replace the expected XP with 5x the tier of the killed unit. Both units are awarded 3*2 + 2*4 = 14 XP. Note that this only happens with melee attacks other abilities do not award XP for being hit by them.Įx: Suppose a Crusader attacks a Titan 3 times, but the Titan can only retaliate 2 times. This affects retaliation attacks and attacks of opportunity. It receives XP equal to the tier of the attacking unit. As of the 1.5 beta, movement abilities (and War Cry) do not award XP in this manner anymore.Įx: An Evangelist using Heal awards the unit 6 XP, and no XP for the target (unless target is self).īeing Attacked: If a unit is attacked with a melee attack. This includes all single shot ranged attacks, but not area of effect attacks.

age of wonders 3 specializations restrictions

Other Abilities: Each use of an ability awards 2*Tier of the unit using the ability. General XP Attacks that can trigger 3x: Each attack grants the user it's own tier's worth of XP.Įx: A Priest firing 2 shots of the Spirit Ray will give it 4 XP, 2 XP for each shot. Hopefully I didn't make that too confusing. All heroes and leaders will gain 1 xp at the start of each turn, as Rosencrantz said earlier. This means that, with a few specific exceptions, the best way to gain experience is to land the final blow. Killing a tier 1 unit grants 5 xp, tier 2 is worth 10, tier 3 is 15 xp, and tier 4 units and heroes are worth 20 xp.

age of wonders 3 specializations restrictions age of wonders 3 specializations restrictions

Units scoring a kill will NOT gain the engagement experience for the killing blow and will INSTEAD gain experience equal to the slain enemy's tier times five.

#Age of wonders 3 specializations restrictions plus

This is on top of whatever engagement experience you would gain, so a tier 1 unit would gain 5 experience for hitting a hero in melee and being hit in return (1 engagement xp plus 4 for being hit in melee) with the hero gaining an equal amount of xp (1 for being hit in melee plus 4 engagement xp). Units being hit in melee will gain xp equal to the tier of the unit hitting them for each hit taken. The exception to this is any single shot ranged attacks (poison spit, heavy crossbow, etc.), which give double xp. I will refer to this as the "engagement experience". A high elf longbowman shooting three times would gain 3 xp, while an archdruid hero shooting their longbow three times would gain 12 xp. Units will gain experience equal to their tier for every action they perform, with heroes and leaders counting as tier 4 units. Some of this info may be outdated or incorrect, but this is how experience gain works to the best of my understanding.








Age of wonders 3 specializations restrictions